In the beginning, the universe was created. This has made a lot of people very angry, and is generally considered to have been a bad move.

Saturday, March 22, 2008

Urban Reconstruction and Modeling for Building Virtual Worlds

Procedural content is making progress.

One of the most expensive things in creating virtual worlds is the actual content. Filling up the landscape with meaningful things for people to observe and interact with is a huge task, especially if you plan on creating entire worlds, or even cities. A lot of the existing worlds are pretty barren, uninteresting, sometimes just plain boring.

Designing just a single city or town can take up huge amounts of time and a lot of people resources, depending on the level of detail you're after. Designing a virtual town is only slightly less work than designing a real one.

Therefore the compelling solution would be to have procedural methods for computers to generate more detail into the world. However, the downside of most procedural content generation is also boredom -- the worlds may be "full" but are mostly repeating an endless repeating pattern that quickly becomes uninteresting to the observer.

Progress is being made however, and the level of detail the computers can put into designs is increasing. Interesting talk and video below on one city generator coming out of academia and now being commercialized.







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